Monster Lair | |
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Developer(s) | Hudson Soft |
Publisher(s) | Hudson Entertainment |
Series | Wonder Boy |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | TurboGrafx-CD JP August 31, 1989 NA August 1, 1990 Virtual Console NA December 17, 2007 EU/AUS December 21, 2007 |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Monster Lair is a console adaption of 'Wonder Boy III' made by Hudson Soft, released in Japan for the PC Engine CD and the subsequent North American release on the TurboGrafx-CD. The game balances basic concepts found in both platformers and arcade shooters. The player is able to jump and shoot projectiles from a sword. He must ride a flying dragon and confront a large boss throughout the second half of each round. The player's life bar steadily diminishes as time passes. Health is gained through collection of fruit and projectile weapons. Some fruits, when shot, will expand and burst into multiple items.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Monster Lair since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1722 | Windows 8 | Intel Core 2 Duo T7100 @ 1.8 GHz | Mobile Intel 965 Express Chipset | No problems. | Jogait |
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